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Global replacement effects #20

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MedeaMelana opened this issue May 28, 2014 · 0 comments
Open

Global replacement effects #20

MedeaMelana opened this issue May 28, 2014 · 0 comments
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@MedeaMelana
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Some non-permanent objects (instants, sorceries, triggered abilities, activated abilities) create replacement effects that are not tied to a specific object and can therefore not be stored in a single object, but rather need to be stored somewhere in the world. In M13 these are:

  • Safe Passage: Prevent all damage that would be dealt to you and creatures you control this turn.
  • Fog: Prevent all combat damage that would be dealt this turn.
@MedeaMelana MedeaMelana added this to the M13 Mechanics milestone May 28, 2014
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