A port of Curtis T. McMullen's "Lim" (Limit Sets of Kleinian Groups) application to C++ / DirectX D3D11.
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Updated
Oct 19, 2019 - C++
A port of Curtis T. McMullen's "Lim" (Limit Sets of Kleinian Groups) application to C++ / DirectX D3D11.
Cross Platform & Cross Renderer Game Engine
A basic D3D11 renderer that acts as my personal playground (WIP).
An application containing a series of tools required for modding Avalanche Engine games.
This Program is Simple Render Class Library(SRCL) With DirectX(DX11) Project.
A (work-in-progress) curated list of resources on learning how to use the Direct3D 11 graphics API.
Simplified hyperbolic tessellation using DirectX shaders.
Modern OpenGL behind D3D11 inspired API
Simple Direct3D11 Test Environment for practicing hooking
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