A Digital media/Artist guy that can code.
Specialized in Game Development, UI/UX, Design, and Media.
Currently learning to make shaders for Unity via HLSL/CG/ShaderLab & ShaderGraph, and improving Excel skills.
Pinned Loading
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PostProcessing-URP
PostProcessing-URP PublicPost-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming
C# 3
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Stylized-Skybox
Stylized-Skybox PublicA Stylized skybox shader for Unity URP (2022.3.20f1) as part of my self study on shader programming.
ShaderLab 2
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Hatching-Post-Processing
Hatching-Post-Processing PublicA hatching/cross-hatching post processing effect created for Serious Point Games
C# 1
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Transition-Post-Processing
Transition-Post-Processing PublicA transition post processing effect created for Serious Point Games
C# 1
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SharkAttack-Final-
SharkAttack-Final- PublicGroup project from my first year in Digital Media, created using MaxMSP and MaxMSP's openGL renderer.
Max 1
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Polaroid_LUTProfile-Unity
Polaroid_LUTProfile-Unity PublicAn Unity Polaroid LUT Profile/Volume Profile created for Serious Point Games
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